top of page
Other Projects & Game Jams
Here you can find all the other projects I've developed or collaborated on. These range from additional projects during my study, to game jams and more.
big, Bigger, BIGGEST SWORD
big, Bigger, BIGGEST SWORD is an action game made in Godot 4.3 for the GMTK Game Jam 2024. Your sword is calling to you as you slay enemies in the field. With each enemy killed, you gain experience and as you level up, your sword grows bigger. Fight until your sword is big enough to slice the earth!.
Project Details:
-
Type of Project: Game Jam
-
Engine: Godot
-
Team Size: 4 developers
-
Time Spent: 96 hours
-
Role: Game Designer
-
Genre: Hack 'N Slash, Action
Contributions:
-
Sound Design of attacks and other player SFX.
-
Camera behaviour on levelling up.
-
Various tweaks and fixes to game logic before release.
Interdimensional Castle
This is a single-player Quake map I made as a student project in Trenchbroom to experience the pipeline of a Level Designer and develop the technical/creative skills within Level Design. It's a small-sized map set in a gothic castle that lasts around 4-6 minutes, made to keep the players on alert at all times while navigating through it.
Project Details:
-
Type of Project: Student Project
-
Engine: Trenchbroom
-
Development Time: 8 weeks
-
Team Size: Solo developer
-
Role: Level Designer
-
Genre: First Person Shooter
Contributions:
-
Prototype the level in a Gym Level.
-
Develop level design concepts with diagrams.
-
Design gameplay spaces that optimize game mechanics and features.
-
Integrate Quake gameplay elements post-blockout.
Pogo Knight
Pogo Knight is a project that I started to learn Godot. I wanted to learn a new engine and get familiar with text-based scripting languages. Inspired by Hollow Knight's "pogo" mechanic, Pogo Knight has you platform through levels by bouncing off any danger and launching yourself out of harm's way.
Project Details:
-
Type of Project: Personal Project
-
Engine: Godot
-
Team Size: Solo developer
-
Time Spent: 2 weeks
-
Role: Game Developer
-
Genre: 2.D Platformer
Achievements:
-
Created the Pogo mechanic that launches the player when hitting any hazards.
-
Implemented Coyote Time & Jump Buffering.
-
Learned that scripting knowledge transfers across engines.
Root Invasion
Battle corrupted veggies in a once-peaceful garden overrun by the root of all evil. Punch, wield, or devour them to survive waves. Can you undo the dark energy of the root, or will you succumb? The garden's fate is in your hands in this 3rd Person Zombie Shooter.
Project Details:
-
Type of Project: Game Jam
-
Engine: Unreal Engine 5.1
-
Development Time: 5 Days
-
Team Size: 10 Developers
-
Role: Technical Designer
-
Genre: 3rd Person Shooter
Contributions:
-
Develop 3Cs Metrics & Abilities.
-
Design the weapon/healing system.
-
Develop & implement Audio.
Hell-alu-lujah (GGJ)
Utilize your microphone to deceive the hellish imps by acting like you are suffering in hell by speaking into your microphone. Avoid being discovered, solve devilish puzzles by using the power of your screams, and escape Hell. Can you scream your lungs out to survive?
Project Details:
-
Type of Project: Game Jam
-
Engine: Unreal Engine 5.3
-
Development Time: 48 hours
-
Team Size: 5 Developers
-
Role: Game Designer
-
Genre: 2.5D Platformer
Contributions:
-
Created the level and developed it together with another teammate.
-
Devised the game loop to set a goal for this jam.
-
Collaborated with my teammates to win 2nd place at our venue site award ceremony.
Super Galaxy Conquest
As an explorer, you set foot on this planet to expand your world's territory. Stomp the alien boss to take over this planet for your own people!
Project Details:
-
Type of Project: Game Jam
-
Engine: Unreal Engine 5.1
-
Development Time: 1 week
-
Team Size: 1 Developer
-
Role: Game Designer
-
Genre: 3D Platformer
Contributions:
-
Implement spherical gravitational pull around the planet.
-
Script a character that can run & jump on the spherical planet.
-
Develop a Boss enemy that follows a spline-based movement.
-
Implement UI elements for the timer.
bottom of page